![]() From here, you can retrace your steps back to the Dung Defender's arena where we'll head to the next location, the Ancient Basin. Climb up the wall and you'll find a trapped Grub. Rescue a Grubįrom where you picked up Isma's Tear, drop down into the pool of acid and swim to your right where you'll find a secret path. From here, go east and jump across by using the platforms until you reach the end where you'll find Isma's Tear - this ability repels acid which will allow The Knight to swim in acidic waters without taking any damage. After clearing the last wave, head east and follow the path where you'll respectively arrive in Isma's Grove. The gates will immediately close and you'll have to fight three waves of sentry enemies in order for the gates to re-open. When you get to the top, continue heading east then drop down into the 2nd column near the pool of acid where you'll arrive in a small arena. You can then flip a lever that unlocks a path to Fungal Wastes. Once you do the gate blocking access to him is opened. All you have to do is kill all the enemies in the room he is in. Be careful since you'll encounter 2x Winged Sentry as you climb to the top. Yea the royal waterways are not a nice place. Upon entering, you'll want to climb up the column until you reach the top. Make it across then head to the top right side until you reach a sign from the Dung Defender on the wall. You'll now encounter yet another pool of acid that has elevated platforms and multiple Hwurmp enemies floating around. ![]() You'll eventually slam onto the wall where you'll now need to climb up. ![]() Once you've reached the section, drop down while clinging onto the wall and use the Crystal Heart ability upon reaching the crystal formation to get across. Don't stop until you reach the next section after crossing the passage that has spikes. Next, head east until you reach a ledge with a crystal which indicates that you'll have to use the Crystal Heart ability to get across. The sprite for the Simple Key is called the 'graveyard key' and both a 'Bath house key' and 'Waterways key' exist in the game files implying that Jiji/Jinns cave, the Pleasure House, and the Royal Waterways were each originally planned to be opened by these unique keys. Now, follow the path then drop down to the bottom by hopping onto the elevated platforms until you reach the pool of acid. From the Dung Defender's arena and after draining the acid water, you'll want to retrace your course back to the entrance leading to the arena of the Dung Defender.įrom here, you'll have to head southeast towards the path where you'll encounter a Pilflip and eventually, an opening you'll have to jump down into that leads into the next section. In order to gain access into Isma's Grove, you'll need to defeat the Dung Defender first in the Royal Waterways and then flip the lever that drains the acid water blocking the path that leads into the grove. Isma's Grove Walkthrough Finding Isma's Grove and Isma's Tear
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